About this role
You will lead and support technical art needs for an unpublished R&D product, overseeing team quality and defining technical direction. You will also collaborate with global teams to build efficient pipelines and ensure consistent artistic quality across the product lifecycle.
The role requires at least 5 years of professional experience as a technical artist with deep expertise in character rigging and dynamics. Candidates must demonstrate strong leadership skills and proficiency in Maya, Unreal Engine, and relevant programming languages like Python and C++.
What they're looking for
Technical ArtCharacter RiggingMayaMotionbuilderPythonC++Unreal EngineBlueprints
Frequently asked questions
What does a Manager, Technical Art - Unpublished R&D Product at Riot Games do?
You will lead and support technical art needs for an unpublished R&D product, overseeing team quality and defining technical direction. You will also collaborate with global teams to build efficient pipelines and ensure consistent artistic quality across the product lifecycle. The role requires at l…
What skills does this Manager, Technical Art - Unpublished R&D Product role need?
Key skills for this role include Technical Art, Character Rigging, Maya, Motionbuilder, Python, C++.
How much does a Manager, Technical Art - Unpublished R&D Product at Riot Games pay?
The employer did not list a salary for this role. Most similar Singapore roles publish their band on the job page.
Is this Manager, Technical Art - Unpublished R&D Product role remote, hybrid, or on-site?
This role is on-site, based in Singapore.
How do I apply for this Manager, Technical Art - Unpublished R&D Product role?
You can apply directly on Riot Games's careers page. ApplyLah can tailor your résumé and cover letter to this exact role in seconds first.