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Lead Rendering Programmer - Anvil Engine

Ubisoft

SingaporeFull-timeOn-site

Posted 11 May 2026

About this role

Lead a team of rendering engineers to architect and deliver cutting-edge graphics technology for AAA titles using the Anvil Engine. Balance strategic leadership and technical decision-making with hands-on production coding and optimization. Requires over 10 years of graphics programming experience with at least two shipped AAA titles and a proven track record of managing teams. Expert proficiency in C++, modern graphics APIs, and 3D mathematics is essential.

What they're looking for

C++DirectX 12VulkanMetalShader Programming3D MathematicsRendering AlgorithmsMulti-threading

Frequently asked questions

What does a Lead Rendering Programmer - Anvil Engine at Ubisoft do?

Lead a team of rendering engineers to architect and deliver cutting-edge graphics technology for AAA titles using the Anvil Engine. Balance strategic leadership and technical decision-making with hands-on production coding and optimization. Requires over 10 years of graphics programming experience w…

What skills does this Lead Rendering Programmer - Anvil Engine role need?

Key skills for this role include C++, DirectX 12, Vulkan, Metal, Shader Programming, 3D Mathematics.

How much does a Lead Rendering Programmer - Anvil Engine at Ubisoft pay?

The employer did not list a salary for this role. Most similar Singapore roles publish their band on the job page.

Is this Lead Rendering Programmer - Anvil Engine role remote, hybrid, or on-site?

This role is on-site, based in Singapore.

How do I apply for this Lead Rendering Programmer - Anvil Engine role?

You can apply directly on Ubisoft's careers page. ApplyLah can tailor your résumé and cover letter to this exact role in seconds first.