About this role
Lead a team of rendering specialists to innovate and optimize water technology and rendering pipelines for the Anvil engine. Balance strategic leadership and technical decision-making with hands-on production coding and architectural design.
Requires over 10 years of graphics programming experience with at least two shipped AAA titles and a proven track record of managing teams. Expert proficiency in C++, modern graphics APIs, and 3D mathematics is essential.
What they're looking for
C++DirectX 12VulkanMetalShader Programming3D MathematicsRendering AlgorithmsMulti-threading
Frequently asked questions
What does a Lead Rendering Programmer - Anvil Engine at Ubisoft do?
Lead a team of rendering specialists to innovate and optimize water technology and rendering pipelines for the Anvil engine. Balance strategic leadership and technical decision-making with hands-on production coding and architectural design. Requires over 10 years of graphics programming experience …
What skills does this Lead Rendering Programmer - Anvil Engine role need?
Key skills for this role include C++, DirectX 12, Vulkan, Metal, Shader Programming, 3D Mathematics.
How much does a Lead Rendering Programmer - Anvil Engine at Ubisoft pay?
The employer did not list a salary for this role. Most similar Singapore roles publish their band on the job page.
Is this Lead Rendering Programmer - Anvil Engine role remote, hybrid, or on-site?
This role is on-site, based in Singapore.
How do I apply for this Lead Rendering Programmer - Anvil Engine role?
You can apply directly on Ubisoft's careers page. ApplyLah can tailor your résumé and cover letter to this exact role in seconds first.